Building knowledge.
Building skills.
Building readers.
Transform your classroom into an extraordinary learning lab with a Game Based method that combines traditional content with real world skills.
Play To Learn
Read The Room
Pattern Recognition
Make It Right
What is eduPLAYnation ?
eduPLAYnation is an online platform that hosts task conflicts, a STEM application that puts social studies into the foreground of literacy instruction. This novel approach uses human connection to spark connection, putting every learner into the heart of the game!

What are JAMS ?
JAMs are 50-minute shortform games that position small groups to layer historical viewpoints, review bias & test truths. Stacked by schema & organized by standard, your class can use JAMs as stand-alone activities, or as prequels and sequels to bridge BRAVE board games. Play one, or play āem all!

Why are JAMS important ?
Ever been in a jam? Of course you have; everyone has! The trick is learning how to get out of a jam without creating a bigger mess. Enter JAMs. Problem-based activities that hinge on skilled reading, healthy dialogue and creative problem solving. Because conflict is messy. (Good thing kids love sticky situations!)

What are BRAVE games ?
BRAVE games are longform board game history games. Whereby a classroom is divided into 5 or 6 teams and tasked with identifying their competitive advantage to buy, sell, and trade small game pieces to reveal history's push and pull. There are four (4) BRAVE board games, with each one using the same board game surface to explore different regions/eras of U.S. History.
How Do You Play a JAM ?
Follow these steps to play any and every JAM, 50-minute task conflicts that will transform your social studies classroom into an extraordinary learning lab.
BOOKLET
Each JAM has an optional Pre-Game Warmup that presents a unique schema, embedded vocabulary & reflections to frame learning ahead of a JAM. Highly recommended, not essential. Download & print.
ENGAGE
The hook is a quick quote, idea or brain teaser that piques interest one minute before a JAM begins. Found on the first page of each 16 pp. PDF
SETUP
Teachers organize their class into small groups, 4 or 5 students. Next, deliver 1 page/role/student.
EXPLORE
Individual group members read and annotate their unique viewpoint.
EXPLAIN
Small groups collaborate to layer multiple viewpoints. Like putting the pieces of one, large puzzle together. Use key questions to build context: Who, What, Where, When & Why.
ELABORATE
Large group reconvenes to clarify key points found in Guiding Questions.
EVALUATE
Small groups reassemble to complete graphic organizers, fill in the timeline, and diagnose the embedded conflict.
EXTENSIONS
(6) extensions, labeled B-G, provide structured journaling, retrieval practice, interleaving, analysis, and more!
BRAVE Games
Alliance Diplomatique
A clever take on statecraft whereby six teams across colonial North America meet the triple challenge of nation building, international diplomacy, and economic sustainability. Iroquois Confederacy, Britain, 13 Colonies, France, New France & the Wabanaki Confederacyāwe know which team wins this game. The question is, what empowers nations to thrive over time?
Hopewell
Welcome to Hopewell. A call to Federalist and farmer, Cherokee, Chickasaw, Choctaw, Cajun, Creole & Free People of Color. Here, students explore the Hopewell Treaty era by revealing the Yazoo Land Fraud, the Compact of 1802, the Louisiana Purchase, War of 1812, the Era of Good Feelings, the Marshall Trilogy and more! Because if the balance of power is stolen, history has its eyes on you.
PODER
Just because you can, does that mean you should? With PODER, students create a head-spinning model of Manifest Destiny. From commodity deals in Louisiana and trade fairs in Santa Fe; from the Alamo, the Battle of San Jacinto and the Texas Republic; to a lone soldier breaking the chain of command in Alta California! The trick is clearing the gap between power and protocol.
Bozeman Trail
Set against the backdrop of the 1851 Treaty of Fort Laramie, this illegal short-cut off the Oregon Trail explores the nature of boom & bust economies across the Northern Plains from six viewpoints. Learning culminates as teams race to manage the 2016 Standing Rock/Dakota Pipeline conflict using the gameās original constraint. Because Tribal treaties arenāt history , theyāre federal law.
JAM Series
Trusted Voices From Our Nation
Frequently Asked Questions
The primary goal of playing a JAM is developing skills to layer multiple viewpoints before forming a response. JAMs look like fun and games (they are!) but the point of gaming is to create pathways that support conflict resolution. Think: skilled reading, background knowledge, impulse control, & verbal reasoning. Taken together, these tactics build perspective: taking all relevant data into account.
Yes! JAMs are a celebration of our democratic republic; an extraordinary mosaic of different people, cultures, languages and religions. Of course, it's only natural that we've clashed from time to time. That's exactly why we built these games. To explore the tangled roots of our shared humanity. In that spirit, eduPLAYnation neither lionizes nor demonizes historical figures. Instead, games position students to empathize with an assigned role insofar as they're revealing data. As troubling patterns arise, players develop diagnostic tools that are likely to help them course correct when their lives go sideways. Hey, it happens to the best of us!
We're positive. We tested JAMs with every age group from 10-70 and found they work brilliantly everywhere! In contrast to "emotional" conflicts, JAMs are gentle, inclusive, and exhaustive. Who doesn't wanna learn how to JAM?(Note, elders at beta sides reported feeling angry their history classes were mired in myth and void of complexity). The reason we decided to level JAM texts for 4th & 5th graders is because BRAVE board games work best at those grade levels and JAMs were initially designed to enhance that content. Why? FIRST, R&D illustrated this demographic is the sweet spot for playing through narratives. SECOND, upper elementary is just beginning to think independently and critically, whilst JAMs walk players through the complexities of higher order thinking every step of the way. THIRD, research shows reading & writing are binding tasks. Meaning JAMs give kids something to write home about, literally! FOURTH, upper elementary students love playful, skilled learning (who doesn't). To that point, cognitive science indicates memories last longer when the social brain is involved in learning. FIFTH, perspective taking and conflict resolution are fantastic skills to hone before middle school when adolescence makes life even more tricky!
Conflict is inevitable; how we engage is a choice that influences outcomes. We can react, OR we can respond with knowledge based skills that help everyone transcend a conflict's root causes. But it's not easy! That's why children need to practice conflict in safe spaces, and as often as possible.
Yes. JAMs use multiple viewpoints to engage diverse learners through collaborative, inquiry-led design.
Absolutely. Each JAM includes Guiding Questions to support rich discussions. Look, kids have AI to help them find the correct answer to any question. Moving forward, adults are tasked with modeling curiosity, humility, and trust by saying, āI'm not certain. Letās investigate!ā